Robert Brand

Hi, I'm Robert, an aspiring game programmer and hobbyist 3D-artist & game designer. I study Informatics: Games Engineering at TUM so my focus is naturally on programming and engineering. I am, however, particularly interested in everything that combines the technical and artistic side of game development. Some of my favourite topics are Shader Programming, Character Animation & Movement, Procedural Animation, Visual Effects and Physical Simulation.

Education & Experience

Technical University of Munich (TUM)

B. Sc. Informatics: Games Engineering

Bachelor's Thesis on Neural Network Driven Particle-based Fluid Simulation

October 2013 - March 2017
M. Sc. Informatics: Games Engineering
April 2017 - present

Tutoring and Teaching Assistant

Since October 2014 I have worked as a student tutor in various subjects (Introduction to Games Engineering, Game Engine Design, Social Gaming) and recently as a teaching assistant for Advanced Deep Learning for VFX and Game Physics. This has of course deepened my understanding of the subjects. More importantly, though, it gave me a lot of practice in quickly understanding unfamiliar code and debugging it.

October 2014 - present

Skills & Interests

Programming Languages
  • C#
  • C++
  • Java
  • Python (including TensorFlow, Numpy, SciPy, etc.)
  • Shader Languages: Shaderlab, CG, HLSL, GLSL
Tools
  • Blender
  • Photoshop
  • Unity 3D
  • Substance Painter
Languages
  • German (native)
  • English (fluent in both spoken and written language)
  • French (8 years in school but now somewhat rusty)
  • Chinese (1.5 years of study, including an exchange semester in Taiwan)
Interests

Apart from video games and programming I enjoy cooking, listening to audio books, drawing, comedy as well as hanging out and chatting with friends. I also love travelling and getting to know new cultures and learning new languages.